grade 1 = sclerosis of femoral head + acetabulum, slight joint space narrowing, slight lipping at joint margins.OA posterior increased = anterior convexityĭistance between line parallel to femoral neck through anterior femoral neck + anterior femoral head divided by diameter of femoral headĭisplacement of femoral head from reference circleĪnterior center-edge angle/angle of lequesneĪngle between vertical line through femoral head + line along femoral head/anterior acetabulumĪssesses anterior coverage can have crossover sign but no posterior wall deficiency Minimum distance between femoral head + acetabulum Hip instability > 10° pincer-type FAI 10 mm femoral headĬoxa profunda = acetabular floor touches/medial to ilioischial line protrusion acetabuli = femoral head touches/medial to ilioischial lineĪcetabular inclination/acetabular roof angle of tonnisĪngle between line through inferior sourcil parallel to inter-teardrop line + line from inferior to lateral sourcil Relationship of ilioischial line with acetabular floor vs. % of femoral head not covered by acetabulum Lateral center-edge angle/angle of wibergĪngle between vertical line through femoral head + line along lateral acetabulumĪssesses superolateral coverage: dysplasia 40 ° Line along inferior ischial tuberosity + line along superior aspect of lesser trochanterĪngle between femoral neck + femoral shaft demonstration of bullet sign = superimposition of ischial tuberosity.too much ER leads to nonvisualization of lesser trochanter.visualization of greater trochanters in profile.symmetrical obturator foramen + iliac wing concavity.no overhang of greater trochanter over posterior margin.no obstructing soft tissue artifact via adequate elevation of contralateral leg.increased cephalad angle leads to increased visualization of greater trochanter off femoral neck but will distort/elongate femoral neck.useful for determining anterior center-edge angle.demonstrates anterior acetabular coverage of femoral head. provides true lateral projection of femoral head/neck and oblique view of acetabulum.useful as alternative to frog leg view, as it is technically easier to obtain.
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It’s just a fact that you’ll have to accept. Retrieved 5 September 2023.Power-sliding is cool. "EA Sports WRC From Dirt Rally Creators Drops Nov. "EA SPORTS WRC will be unveiled on 5th September". ^ Harrison-Lord, Thomas (1 September 2023)."Codemasters "Biggest AAA Game" is World Rally Championship Amid QA Troubles". Archived from the original on 15 December 2021 – via YouTube. ^ "PlayStation Store charts, January: Rocket League races to the top spot".Archived from the original on 10 September 2017. Archived from the original on 4 December 2009. ^ a b c d e f "World Rally Championship – PlayStation Portable – GameSpy".Archived from the original on 7 March 2010. ^ "PlayStation® Official Site – PlayStation Console, Games, Accessories".^ "Codemasters Regains WRC License After 18 Years"."Codemasters secures FIA World Rally Championship license from 2023". ^ "WRC 9 video game set for new-generation consoles".However, unlike the PS2 version, the PSP remake does not include damage simulation, though visual damage to the vehicle can be seen. World Rally Championship also supports various ad hoc multiplayer modes, such as wireless time trial, turn-based time trial, turn-based single rally, and turn-based championship. In addition to championship mode, there are also quick rally, time trial and single rally single-player game modes. Additionally, there are 19 bonus stages and downloadable content that was available to users. In championship mode, players have the opportunity to play through the entire WRC season as any one of the 17 official 2004 registered drivers from the six official manufacturers, participating in 16 official rallies spanning five continents and 16 countries. Like its predecessor, World Rally Championship is based around the 2005 season and features 30 fully deformable 2005 WRC, Evolution and Extreme spec cars. It is known as WRC, WRC: FIA World Rally Championship and World Rally Championship in the UK, Japan and the US, respectively. The PSP port was jointly released by Sony Computer Entertainment (EU/JP) and Namco Bandai Games (NA) on 18 November 2005 in Europe, 9 March 2006 in Japan, and 18 April in North America. In 2005, British game studio Traveller's Tales and SCEE developed a new WRC title for the PlayStation Portable based on WRC: Rally Evolved, which had recently been released on the PS2. Main article: World Rally Championship (2005 video game) Games Main titles Titles in the World Rally Championship series EA Sports were put in charge of a partnership with Codemasters after the latter's acquisition by Electronic Arts in 2021. Ĭodemasters acquired the exclusive license for WRC games in 2020, to start for games in 2023 and for five years after, with its planned first game to be released in 2024. WRC Promoter GmbH extended its licensing agreement with game developer Kylotonn until 2022, with WRC 9, WRC 10 and WRC Generations all confirmed to be released on the new-generation Xbox Series X and PlayStation 5 platforms. A port of WRC was released for Android titled WRC The Official Game on Play Store on 4 December 2014. All four were released for Microsoft Windows, PlayStation 4 and Xbox One. Bigben hired Paris-based developer Kylotonn to work on the third series of games, which started in 2015 with WRC 5 and continued with WRC 6 in 2016, WRC 7 in 2017 and WRC 8 in 2019, based on the 2015, 2016, 20 World Rally Championship seasons. In July 2013 the license was picked up by the French publisher Bigben Interactive. These included four official WRC games based on seasons from 2010 to 2013, as well as a licensed arcade title, all of them released for Microsoft Windows, PlayStation 3 and Xbox 360. The second series then followed, which included five games published by Black Bean Games and developed by Italian developer Milestone between 20. The license then remained dormant until 2009 when Italian publisher Black Bean Games signed a four-year licensing contract. The series consists of five original games released exclusively for the Sony PlayStation 2 console, and one port for the Sony handheld PSP, all based on the World Rally Championship seasons from 2001 to 2005, using official drivers, cars and locations. These titles were all made by British developer Evolution Studios between 20. The first series was published by Sony Computer Entertainment who owned the WRC license in the early 2000s. To date, a total of seventeen main games have been released, with the latest game released on 3 November 2023. The series is currently developed by Codemasters and published by EA Sports. World Rally Championship is a rally racing video game series. Prince John’s voice, on the other hand, plays wonderfully on the essential selfishness and childishness of the character (he’s a lion without a mane, so presumably physically immature, too), rather than a more traditional Disney evil - there’s a feeling that all this misery is the result of one character’s pettiness, self-absorption and inability to grow up, a boorish bully rather than the sort of raging adult evil you get from, say, the Queen in Snow White. Friar Tuck is another character whose voice seems burdened by the weariness of Prince John’s relentless, greedy and wilful oppression. The troubadour rooster who acts as the storyteller, for instance, seems to have a particularly world-weary tone, as if to suggest that for all Robin Hood’s triumphs, the outlook for the poor and downtrodden in England is grim in the long run. Yes, it still has the sort of slapstick moments you’d expect (all the outwitting of the rhinoceros guards after the archery contest, for instance), but there’s a tantalising air of weariness and resignation throughout, just behind the action, like a light, damp English mist that’s seeped into the usually sunny Californian optimism. Robin Hood is (for Disney) an uncharacteristically muted film, both in terms of emotional tone and colour scheme. I think it was the mood of the film that got me. (Though I may have been unconsciously responding to the voices of Peter Ustinov as Prince John and Terry-Thomas as Hissing Sid - I mean Sir Hiss - both of them part of that wonderful family of actors you come across time and time again in old British films.) But this would have been before the TV series of Robin of Sherwood, so I wouldn’t have had any particular fondness for the legend, Robin Hood up to that point always seeming to me a bit pantomimish, particularly if Robin was represented (as he is here) in a silly be-feathered cap and the sort of Peter Pan-style tunic you’d rather have seen on a thigh-slapping young woman only pretending to be a boy. Of course, the fact it was a Disney take on an English legend may have helped, but I don’t particularly remember liking it for that reason. It was re-released in the early 80s (1982 in the USA, though IDMB has no record of when or whether it was re-released in the UK), and I distinctly remember seeing it in the very crowded, deep red gloom of the East Grinstead cinema-that-was, a gloominess I can’t help feeling added to my appreciation of this particular moment. Robin Hood was released in 1973, but I can’t imagine myself remembering it from then (I’d have been 2). In reality, the fox would now eat the rabbit So if you have a menu open and close it, focus should really be moved back in the textbox or whatever you had focus in within the main window. The Toolbar and Menu are focusscopes so that they can have keyboard focus without losing/manipulating the real/logically focused element that is on your window. The wpf framework makes some assumptions/behaviors based on the focusscope. usercontrol and form) had its own ActiveControl but its really not. I originally thought this was analogous to how a winforms containercontrol (i.e. Basically a focusscope maintains its own focusedelement. I've worked with focusscopes so I can chime in here if its ok. I believe the only intrinsic focusscopes are the Window, Toolbar, and Menu. In many cases, the developer can get the right experience by simplyĬhanging the KeyboardNavigation attached properties on the Of course, at some point, such a solution starts to overcomplicate Solution because other scenarios will likely break the model.ĭefinitely come up with a custom TreeView class (and TVI class) that providesĬonfigurable properties to help the user establish the correct navigationĮxperience. If you have a simple sample that illustrates what youĪre doing, I can take a look, but again, I would hesitate to propose a generic You may find that you need to override behavior of (and your own TreeView that uses your custom TVI as its item container).Īttached event handlers only get called after class handlers, so there's only If you really do want to move focus, then youĪre probably getting to the point where I'd recommend deriving your own TVI And although you might want thisīehavior in one app, you might not want it in another app (where you might have If you need to support this, then you'd have to handle tunneled keyĮvents and move focus programmatically. TVI, the user may still expect the up and down arrow keys to move them between I'm not sure you can solve it with aįor example, if you have a TextBox in your Programmatically is always a hard thing because you have to think about all the Than one child control, this provides an odd user experience. Your scenario, you would have to decide if you really want the TVI, itself, toīe so strongly associated with a single control in the TVI. Mouse click handler, but that won't get called in this scenario because TVI hasĪ class handler that marks the bubbled mousedown event as handled.) State and to support toggling via the mouse. The CheckBox just becomes a way to visualize the checked Yes, this approach is really a way to turn the TVI, itself, Any solution will likely require that because you'll never want theĪdditional navigation stop for the CheckBox.Ĭode if you'd like. You will still need to set Focusable to false on theĬheckBox. (Although, it doesn't include the ButtonBase events or properties. Supports the IsThreeState property and raises all the expected toggle buttonĮvents (Checked, Unchecked, and Indeterminate) on the target element. Press or mouse click will update the attached IsChecked property. Presses) and responds to those events just like a toggle button. The class monitors the TreeViewItem for input events (mouse clicks or key IsVirtualToggleButton property is attached to the TreeViewItem and set to true, Order to add support for yada yada yada.) Wordy description about leveraging an attached property to extend a class in Guess the en vogue term for this type of thing is "attachedīehavior". This doesn't work either, because focus never leaves the first CheckBox.Īnyone ever figured this out before? If so, what's the trick? This seems like it should be a simple XAML-only solution, but I can't figure it out! :( I also tried writing some code that handles GotFocus and GotKeyboardFocus of all TreeViewItems and then use FindName to get at the CheckBox and give it focus. I tried setting Focusable on the ItemContainerStyle to false, but then the keyboard navigation does not work properly. I find that the TreeViewItems want to take focus first, requiring me to press an arrow key twice to bring focus to the contained CheckBox. I want it so that the user can easily navigate through the tree and press Spacebar to check/uncheck an item's CheckBox. Suppose I have a TreeView where items should all contain CheckBoxs. I just can't find a way to do this, even after trying several hacks. I have a WPF programming question for you all.
We have given you a bunch of categories to get you thinking about all the committed expenses you may have. The template will put in the equivalent weekly amount for the expense just like it did for income. In the second section you describe your expense and put in how often it is paid. For example, you might have a yearly pool membership or a quarterly subscription. But sometime committed expenses can be of different durations too. So are any subscriptions you have like Netflix or Gym memberships.Ĭommitted expenses are usually monthly – think your phone bill or subscriptions. So for example, your mortgage is a committed expense. What is a committed expense? A committed expense is an expense that you already know in advance what the amount is and it comes out on a regular basis. In this part you need to put in all your committed expenses. Next add in you r committed expensesįor this next part, having a copy of your bank and credit card statements handy can be quite helpful. Once you put this number into the spreadsheet in the lines “Net paycheck 1” and “Net paycheck 2” with the frequency, the template will automatically calculate the equivalent weekly amount for your income and it shows this number at the top next to “Average Weekly Income”. You can choose “Weekly”, “Every Two Weeks”, “Twice a Month”, “Monthly”, “Every 3 Months”, or “Every 6 Months”. Next choose how often you are paid from the dropdown in the spreadsheet. First input your regular incomeįirst thing to do is to get a copy of your paychecks and fill in the how much you get paid. After putting in your income and expenses, the spreadsheet will calculate their weekly equivalents and let you know what you can safely spend in a week. This is where you will put in all your recurring income and expenses. So to start, open the sheet called “Safe-to-Spend”. The first step in creating a weekly budget is to understand what you “Safe-to-Spend” number is. (It syncs with your bank and credit cards to keep your Safe-to-Spend number up-to-date!)īelow are the instructions on how to use the weekly budget template spreadsheet to calculate a weekly budget for yourself and then use the spreadsheet to track your personal spending. If you get tired of using a spreadsheet to track of your weekly spending, we suggest giving our weekly budget app a try. It behaves much the same way that our app does but in a spreadsheet instead. You can download our weekly budget template as an Excel document (.xlsx) or open it as a Google Sheet to calculate your Safe-to-Spend and then track of your spending on a weekly basis. If you would like to try and do the same thing but with a spreadsheet instead, you are in luck! We created Weekly as an app to help you stay on track with your personal finances using a weekly budget. Pressure sensitivity : PaintTool SAI 2 supports pressure sensitivity, allowing for more realistic and natural-looking brush strokes.Customizable settings : Many of the tools in PaintTool SAI 2 can be customized to fit your specific needs, allowing you to create a personalized workspace that works best for you.User-friendly interface : PaintTool SAI 2 has a simple and intuitive interface that makes it easy for artists of all skill levels.PaintTool SAI 2 offers several advantages for digital painting. Launch PaintTool SAI 2 and start creating your artwork.Once the download is complete, open the installation file and follow the prompts to install the software.Choose the version of PaintTool SAI 2 that is compatible with your operating system.Click on the "Download" button on the homepage.Go to the official PaintTool SAI 2 website.How to Download and Install PaintTool SAI 2ĭownloading and installing PaintTool SAI 2 is a simple process. 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You can check if you are overspending in any category and how and where you can cut back on your spending if you need to.įor each category, you can set a budget and the spreadsheet will mark those expenses in red when they are above budget. This is very helpful when you are on a budget. At the end of each month, you can see a summary of how much you spent in each category. When you record your spending with our check register spreadsheet you can categorize your expenses. When you balance your checkbook yourself, you will be able to pick up on errors and notify your bank. This can cause an unintentional overdraft that could have been avoided.īanks do make errors. You can land up spending money assuming it is available only to find out that you didn’t have the money to spend. Therefore, you might think you have more available funds than you actually do. The check could also take a while to appear in your bank statement or to clear. For example, this could happen when you give someone a check and they take a while to deposit it. However, in some cases, the bank’s records do not include payments or deposits that are not yet deposited or cleared. In many cases, the bank’s calculations will be accurate and sufficient. Many people decide not to keep a checkbook register and instead rely on their bank to calculate their bank balance for them. You can filter all transactions to include only those that are tax-deductible to ensure that you have included all those transactions when submitting your tax return.Ģ.1 How to Use the Check Register Template The Benefits of Keeping a Checkbook Ledger That way the column will be hidden but the formulas will not be affected. To hide a column, click on the top of the column (where the letters are) and right-click your mouse. The Excel spreadsheet has many formulas that you might delete if you delete a column. 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